Mathematics for computer graphics

Mathematics for computer graphics

Vince, John

31,15 €(IVA inc.)

John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD, and other areas of computer graphics. Covering all the mathematical techniques required to resolve geometric problems and design computer programsfor computer graphic applications, each chapter explores a specific mathematical topic prior to moving forward into the more advanced areas of matrix transforms, 3D curves and surface patches. Problem-solving techniques using vector analysis and geometric algebra are also discussed.

  • ISBN: 978-1-84996-022-9
  • Editorial: Springer
  • Encuadernacion: Rústica
  • Páginas: 293
  • Fecha Publicación: 01/03/2010
  • Nº Volúmenes: 1
  • Idioma: Inglés