Modeling and simulating bodies and garments

Modeling and simulating bodies and garments

Magnenat-Thalmann, Nadia

83,15 €(IVA inc.)

The book presents all aspects of body and garment modeling for animated virtual humans. It describes how we can define fast and precise human body shapes, either from input dimensions or from body scans, how we can use predefined motions and retarget them, how we can easily create 3D garments from 2D patterns and animate them, and how we can retarget interactively various garment sizes while giving new body dimensions. A case study presents the making of the award winning film ' High Fashion in Equations'. Finally, the book describes how simulation processes can be applied to the garment industry and how we interactwith an online platform for virtual clothing. This book is truly interdisciplinary as it describes the technical concepts as well as the design aspects andthe problems of the clothing industry to be solved today. This book takes an interdisciplinary approach and exhaustively covers a variety of topics in the domain of dressed virtual humans, ranging from technical concepts to applications in the fashion domain This book addresses the complete production pipelinerequired when modeling and animating 3D bodies and garments Details concrete case studies, describing the making-of the award-winning 3D move 'High Fashions in Equations' INDICE: Preface.- 1 Modeling Bodies .- 2 Character Based Adaptation.- 3 Cloth Modeling and Simulation .- 4 Designing and Animating Patterns and Clothes.- 5 Virtual Prototyping and Collaboration in the Clothing Industry.- 6 List offigures.

  • ISBN: 978-1-84996-262-9
  • Editorial: Springer
  • Encuadernacion: Cartoné
  • Páginas: 200
  • Fecha Publicación: 29/07/2010
  • Nº Volúmenes: 1
  • Idioma: Inglés